As I mentioned earlier, players will try to knock down opposing players even when it’s not their turn. That’s one of several small annoying mechanics this game has to offer. Both teams consist of 11 players, and moving every single one of them every turn can really take ages. Which brings up another good point, the matches tend to go on far too long. Speaking of which, there’s no skipping your opponents turn, so you have to sit there and watch the whole thing. "Between fans invading the pitch, refs being paid off, players randomly fumbling the ball, players being knocked down on your own turn, the randomness of the dice, and turnovers, whatever element of strategy added by buying re-rolls or lining up your players in certain formations is rendered useless." It would have added a lot to the rather dull fights, and watching 11 players on both teams slowly move to their destination. Or perhaps ogres knock opponents down and stomp on them, and vampires could suck your player’s blood. Maybe the goblins can climb on top of one another and jump on humans and hit them really fast, several times over. It would have been nice if their animations or attacks were more varied. There aren’t many customization options available there, or with your team’s stadium.Īlthough the different races have their own looks and abilities, they all have basically the same move set. You can customize your team name, team motto, and uniform options, though you can only select from premade uniforms. They all have their own unique abilities, the humans being the “jack of all trades” type, but what that means exactly is left vague. Available races include humans, elves, goblins, ogres, and Lizardmen. Outside the campaign however, you can customize your team including their race. In the campaign mode, you’re stuck playing as the Reikland Reavers, a human team. But if you’re the one with better players, then it can get frustrating getting knocked out on a bad dice roll, or being tripped up and knocked down before you have a chance to do anything. This is a good system in that it ensures the team with the better stats doesn’t win every match by knocking out the weaker players. This dice system works for you and the AI, and if you’re unlucky, the dice will come up negatively and the attacker will end up getting knocked out. You can simply push an opponent, knock them down, stun them for an extra turn, or KO them to get them out of the game for several turns. Attacking consists of rolling anywhere between one and three die, depending on that player’s skill, and picking the best option. That’s where the violence comes in, because instead of simply tackling opposing players, you beat the crap out of them. It would have been nice if their animations or attacks were more varied." "Although the different races have their own looks and abilities, they all have basically the same move set. The AI is more interested in fighting than actually winning the game. If they do get the ball, the last thing they’re going to do is even attempt to score a touchdown. That’s because the AI, more often than not, ignores the ball. That’s just theory though, in practice, if you’re on offense you don’t need to bother using your other player to defend the ball carrier, and on defense you only need to send one or two players after the ball carrier and you’re good. If you’re on defense, you need to evenly cover the field and stop the opposing team from scoring. In theory, while on offense you grab the ball and move up the field, using your other players to cover the ball carrier so he can score. What you do during these turns depends on if you’re on offense or defense. Like any sports game, whoever has the most points after each game, consisting of 16 turns, wins. Players can move one or two squares past their natural limit, but if you do, you risk them passing out and falling down for that turn. There’s an invisible grid on the field, and you can move all your players a set number of squares each turn. Surprisingly, the game isn’t played like Madden, for example, rather it’s a turn-based strategy game not too dissimilar to Wasteland 2 or Shadowurn Hong Kong. It’s based on American football, but seems to be closer to rugby in its rule-set. Take American football, throw in a bunch of supernatural creatures, make it ultra-violent, have two humorous monsters commentate on the matches, and make the whole thing a turn-based strategy game.īlood Bowl 2 is a sports game, kind of. Blood Bowl 2 might have one of the most innovative set-ups for a game I’ve ever seen.
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